About 525,000 results
Open links in new tab
  1. Releasing Character Physics Controllers - Roblox

    Sep 29, 2023 · Hello Developers, Today, we are releasing a new set of instances designed to make it easier to customize character physics and locomotion. We have taken the piece of the …

  2. [Solved] How to detect if a player took damage - Roblox

    Apr 1, 2021 · So, I’ve been working on a game for some weeks, and I decided to do a damage effect GUI. But, I need to know if a player took damage. I already tried to use …

  3. Get Humanoid From Player - Scripting Support - Roblox

    Oct 19, 2021 · Hello. How do I get Humanoid From A Player with a server-side script? I have tried looking through the dev forums/hub and made many scripts but I still can’t get the Player’s …

  4. Humanoidstate defaults to running - Scripting Support - Roblox

    Jan 12, 2025 · I want support as to figuring out why my NPC is acting like this and how to fix it My NPC’s HumanoidStateType is defaulting to running when it should be idle, even though the …

  5. [Studio Beta] Avatar Joint Upgrade: Enabling Physically ... - Roblox

    Nov 19, 2024 · Hello Creators! We’re thrilled to announce the Avatar Joint Upgrade Studio Beta, an exciting new step in expanding what Roblox avatars can do. With this update, setting up …

  6. Accessory Adjustment APIs for Neck, Shoulder, Front, and Back

    Mar 24, 2025 · Hi Creators, We’re excited to announce the launch of the Accessory Adjustment Tool APIs for Neck, Shoulder, Front, and Back Accessories. Last year, we introduced the …

  7. Detect when a player jumps - Scripting Support - Roblox

    Dec 21, 2021 · How to Detect when a player jumps?Few ways to do this Humanoid.Jumping:Connect(function(IsJumping) --Best way to do this if IsJumping then else …

  8. Humanoid:MoveTo () edge cases - Documentation Features - Roblox

    Dec 17, 2024 · If you need a humanoid on precise coordinates, a potential practice to try is to use an initial MoveTo () to get to your destination, wait for MovedToFinished () near/at your …

  9. Difference between humanoid:LoadAnimation and …

    Apr 30, 2025 · Humanoid:LoadAnimation() still works, but it’s deprecated and can be unreliable, especially if the Animator doesn’t exist or is only on the client. It’s better to go with …

  10. RigChanger Module: Dynamic Humanoid Rig Type Switching

    Dec 27, 2024 · RigChanger is a module for switching a player’s humanoid rig type (R6 or R15) dynamically during gameplay. It handles transitions smoothly by preserving character positions …