
FiveM - the GTA V multiplayer modification you have dreamt of
FiveM is a multiplayer modification framework for GTA V, allowing you to play on customized dedicated servers.
Installing FiveM - Cfx.re Docs
Installing FiveM Installing FiveM is pretty straightforward. It's usually a matter of downloading FiveM, then simply running the downloaded file. For those who'd like a bit more detail, read …
FiveM - Server hosting
FiveM is a multiplayer modification framework for GTA V, allowing you to play on customized dedicated servers.
Cfx.re Server List
Arena PvP Gun Game King Of The Hill Freemode Extinction Tournaments MiniGames RZ Ranked FiveM Arena
Setting up a Vanilla FXServer - Cfx.re Docs - FiveM
This is not usually shown anywhere in listings. sv_hostname "FXServer, but unconfigured" # Set your server's Project Name sets sv_projectName "My FXServer Project" # Set your server's …
Setting up a server using txAdmin - Cfx.re Docs - FiveM
Type a name for your server and click 'Next'. Select 'Popular Recipes'. Pick the 'CFX Default FiveM' template for now. Other templates may exist, but some will require a database server. …
Client FAQ - Cfx.re Docs - FiveM
As mentioned on fivem.net, FiveM does not interact with the Rockstar Online Services other than to validate your game copy the first time you launch it. This validation emulates the game's …
Setting up a server - Cfx.re Docs - FiveM
Setting up a server This page shows you how to run the Cfx.re platform server (also often named 'FXServer') on Windows, Linux, txAdmin, or a game server hosting provider! They can all be …
/artifacts/fivem/build_server_windows/master/ / FiveM Artifacts
Builds - fivem/build_server_windows/master/ LATEST RECOMMENDED (17000) LATEST OPTIONAL (7290) 21314 2025-10-22 12:02:55 21130 2025-10-17 15:28:33 21076 2025-10 …
Creating your first script in Lua - Cfx.re Docs - FiveM
Getting started with scripting for FiveM might be a tad overwhelming, given the wide range of possibilities and the sparsely spread documentation. In this quick and simple guide, we'll try to …