Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
Looking to immerse yourself into Sword Art Online (SAO)? While there are plenty of VR games that offer the sort of massive multiplayer immersion fans of the manga and anime series have craved over the ...
Dragon Quest I & II HD-2D Remake from Square Enix puts a neat bow on bringing an upgraded version of a legendary JRPG series ...
Russ Cogman is a 2D and concept artist at Full Fat, a UK studio founded in 1996 and based in the Midlands. In 2012, the developer released Agent Dash an endless runner featuring a smartly-tailored ...
The beauty of revisiting older games lies in seeing the foundation of modern gaming design. Seeing developers experiment, innovate, and even sometimes failing spectacularly in the process is part of ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
The upcoming "L" version of Android version brings a new user interface, and Google's Web apps will adopt it, too. It's one of many new Android features Google showed at its Google I/O show. Stephen ...
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